About
I work across the entire product lifecycle — from problem framing and design concepts to full-stack implementation.
I am at my best when working on products with real technical constraints and complex ecosystems — robotics, IoT, smart devices, multi-platform services — where the design is as much about system architecture as it is about pixels.
I’ve had the chance to work on some pretty diverse and complex systems:
- Engineered the HMI and UI architecture for commercial food robotics at XRobotics.
- Architected accessibility-first mobile experience for smart-home IoT systems at Pytronic.
- Led the product design for a video platform Punch.
- Redesigned discovery flows and design system for a streaming giant IVI.tv.
Most recently, I’ve been focusing on full-stack development to be able to better bridge product requirements, design, and code. I use AI-native tools where they meaningfully reduce friction, no more. I strive to ship high-fidelity, production-ready UI with significantly less handoff and iteration overhead.
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